We simulate every NFL game on opponent-adjusted net EPA — offense and defense on both sides set the projected margin, scoring rates set the total — then post only the handful we have the most conviction in. Every posted game gets a grade and a projected score, and every one is graded against the real result.
Graded games
75.9%
the games we post · B+ or better
Full slate
62.5%
every game · n=1070
Market
67.4%
closing line · it’s better
Margin error
10.5
points, full slate
Accuracy is measured against the actual final score — did we pick the winner, and how many points off was the margin — not against the betting line. Across 2019–2025 the simulator calls 62.5% of all games straight up. The market’s closing line calls 67.4% — the NFL is the most efficient market in sports, so the full slate is worse than the market and we say so. It is a prediction tool, not a betting edge: it does not beat the spread. Analysis and entertainment, 21+, 1-800-GAMBLER.
Board went 1-0 · full slate 11-5 straight up
Our 1 highest-conviction calls out of 16 games this week. We post at most 6, and nothing below a B+ — a thin week posts fewer rather than padding the board.
SF
SEA
18
27
Offense
SEA
Defense
SEA
Called it ✓
SF
OFF Balanced · mixed sets
DEF Zone-heavy · four-man rush
SEA
OFF Run-heavy · under-center · heavy personnel
Every game we simulated this week — all 16 of them. The grades, projected scores, win probabilities and position-by-position breakdowns are for NFL Pass members.
The grade is our conviction in our own call — how big the projected margin is. Here is how each grade actually performed across 2019–2025:
Net EPA — opponent-adjusted expected points added on offense and defense, both sides of the ball — sets the projected margin. Scoring rates set the total. Ratings are computed as of that week’s kickoff, using only games already played, so nothing is graded with hindsight. Early in the season a team carries its prior-year rating until it has enough games to stand on its own.
It does not beat the spread. The NFL market is the sharpest in sports. We publish this because the projection and the matchup are interesting and we grade ourselves honestly against the real score — not because it prints money.
Also on our board
Separate from the simulator: situational trends mined from 1999–2026 seasons and validated out-of-sample. Only the ones that actually hold up.
The Sizzlin NFL Simulator is analysis and entertainment — not betting advice or a guaranteed outcome. 21+. 1-800-GAMBLER.
DEF Zone-heavy · four-man rush
Brock Purdy◄
0.13 EPA/att
Sam Darnold
0.11 EPA/att
Christian McCaffrey◄
0.04 EPA/tch
Brady Russell
-0.01 EPA/tch
Mike Evans
0.06 EPA/tgt
Jaxon Smith-Njigba◄
0.47 EPA/tgt
George Kittle◄
0.53 EPA/tgt
AJ Barner
0.32 EPA/tgt
Average
4.5% sack rate
Average◄
5.3% sack rate
Osa Odighizuwa
0.8 disrupt/gm
Byron Murphy II◄
0.8 disrupt/gm
Keion White
0.2 press/gm
Leonard Williams◄
0.8 press/gm
Luke Gifford
0.1 impact/gm
DeMarcus Lawrence◄
0.8 impact/gm
Deommodore Lenoir
0.3 cover/gm
Josh Jobe◄
0.6 cover/gm
Ji'Ayir Brown◄
0.5 cover/gm
Ty Okada
0.5 cover/gm
Grades are percentiles against the league last season (2025). QB/RB/WR/TE grade the team’s primary starter on his own EPA production; the six marked unit have no public per-player data, so they grade the unit’s production (pass rush, coverage, sack rate) rather than individuals. Not PFF grades.
Winner accuracy by grade, 1070 games. A high grade means a clearer mismatch — but the books know it too, so higher accuracy here does not mean a betting edge.
All validated trends · out-of-sample (2020–2026)
NFL · Members
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